Crimson Incantation

Overview

Role: Solo Creator and Designer

Developer: Solo Creation (DigiPen student project)

Overview: Crimson Incantation is a tabletop roleplaying game with an urban fantasy setting heavily centered around magic.

Medium: Pen-and-Paper Tabletop Roleplaying Game

Timeframe: January 2024 – April 2024

Contributions

As the project’s sole creator and designer, I designed and tested all of the systems and content, compiling everything into a 48-page rulebook that included rules for a unique dice system, character creation, combat, long-term progression, and more. Additionally, I designed an extensive set of robust customization options despite the game’s small scope, with over 50 unique abilities and spells.

Some notable aspects of my work include:

Designing and iterating on a unique core dice system, creating and running many different code simulations to refine the mechanic

Developing a deep character customization system despite the confines of a small-scale project

Designing a considerable amount of content to facilitate the customization systems, including 18 passive traits, 12 special abilities, and 24 spells

Dice System and Simulations

I had two primary goals for Crimson Incantation’s dice system: first, I wanted it to be unique from any system I had seen before; second, I wanted it to be very mathematically sound despite its uniqueness.

To accomplish the first goal, I researched over a dozen existing tabletop games to generate ideas and determine what types of systems already existed. To accomplish the second goal, I coded numerous Monte Carlo simulations to evaluate the probability curves of each iteration of the system. Using this data, I gradually tweaked the mechanics until it felt as fair and exciting as possible.

Character Customization Systems

As in most tabletop roleplaying games, character creation is a core system within Crimson Incantation. Despite the limited timeframe for this project (and thus limited scope), I wanted to give as many customization options to players as possible. Below are some examples of the customization systems present in the game.

Content Design

The most robust customization system featured in Crimson Incantation is the ‘purchasing’ of abilities (called ‘Traits’) and spells (called ‘magicks’). Rather than being locked behind specific classes, players’ options are only limited by the stat choices they made earlier in character creation. This modular approach allowed me to provide immense player customization while staying in scope.

This version of Crimson Incantation features 18 passive Traits, 12 active Traits, and 24 magicks. Even from Level 1, there are easily thousands of possible character builds that can be made. Most Traits and magicks have upgraded versions, adding even more customization options for only a small increase in scope. 24 magicks and 24 upgraded versions come at a far smaller development cost than designing 48 different magicks, yet the former approach still offers a lot of extra choice, as players must decide between acquiring new magicks or upgrading old ones.