System Portfolio

My name is Connor Runyon, a game system designer.

In particular, my primary skillset is in designing and balancing complex systems and mechanics to produce engaging experiences, especially from a mathematical angle.

Below is a collection of some of my best works. Click on a project to see more about my contributions, skills, experience, and dedication to game design.

Featured Projects

Role: System Designer and Technical Designer

Notable Contributions: Content Design, Modeling and Balancing, Rapid Prototyping, Feature Implementation

Developer: Fuzzy Dreams (6-person DigiPen student team)

Timeframe: September 2024 – April 2025

Role: System Designer

Notable Contributions: Combat Design, Content Design, Enemy Design, Simulations and Balancing, UI Wireframing, Rapid Prototyping

Developer: Fractured Tactic Works (7-person DigiPen student team)

Timeframe: September 2022 – May 2023

Role: Solo Creator and Designer

Notable Work: Probability Simulations, Deep Customization Systems, Content Design

Developer: Solo Creation (DigiPen student project)

Timeframe: January 2024 – April 2024

Roles: Game Designer and Tech Lead

Notable Contributions: Custom Character Controller, Mechanics Design and Implementation, Level Design, Camera System

Developer: Flyers (3-person DigiPen student team)

Timeframe: January 2022 – May 2022

Roles: Creative Director and System Designer

Notable Contributions: Combat Design, Enemy Design, Documentation

Developer: Team Soulstice (19-person DigiPen student team)

Timeframe: September 2023 – April 2024

About Me

I’m a game designer with a Bachelor of Arts in Game Design degree from the DigiPen Institute of Technology, graduating in 2025 as the valedictorian of my degree program. While at DigiPen, I had the pleasure of working on many long-term projects in conditions designed to emulate the real game development industry. While working on these projects, I collaborated with all sorts of people—from other designers to programmers, artists, and audio designers—in team sizes ranging from 3–19 people.

In my free time, I enjoy playing many different types of games both alone and with friends; in particular, I love turn-based RPGs, tactics games, 2D action games, puzzle games, and visual novels. When I’m feeling more creative, I prefer to spend my time doing game design and programming, creative writing, or conlanging (developing fictional languages).